ASKADY

Worlds

Six worlds,
in development.

These are worlds built in-studio: complete creative systems developed to demonstrate the approach. No client results are claimed, and none are implied — what you're looking at is the thinking, the art direction and the machinery.

Transparency

This portfolio includes founder-owned ventures, collaborative concepts and development worlds. Each project is labelled clearly — because good work should not need borrowed credibility.

01 — B2B world-building / episodic branded entertainment

The Case Designer

The customer has the mission. The Case Designer equips them.

Status: Concept / development worldRelationship: Collaborative development concept
Coming soon artwork for The Case Designer, with technical case blueprint details.

The brief we set ourselves

A shadowed design expert equips professionals for missions where their gear cannot fail. Every episode turns a real enemy — impact, weight, weather, disorder or time — into a story, then engineers the case solution.

Challenge: technical cases are engineered for serious work, but their marketing is easily reduced to specifications and another black box.

Creative answer: turn the problem-solving process into a repeatable cinematic universe. A professional faces a high-stakes mission. The Case Designer studies the enemy and equips them with a case system designed around the job.

World and format: a shadowed high-tech design space, comic-book cinematic energy and mission briefs — spanning aerospace and aviation, engineering and MRO, military and firearms, medical, emergency services, photo and AV, drones, sport, manufacturing, technology and marketing. Built as 3–5 minute hero episodes and 15-second cutdowns, with natural integration for partner brands such as GT Line, Explorer and Workline.

Hero
The customer — a professional with a mission
Enemy
The operational problem: weight, impact, weather, disorder, mobility, security, cost or lost time
Mentor
The Case Designer, who diagnoses the threat
Tool
The engineered case solution that makes the mission possible

Deliverables in the world

  • Character and world bible
  • 3–5 minute hero episodes
  • YouTube series architecture
  • 15-second social trailers and cutdowns
  • Product and sponsor integration framework
  • Landing and purchase journey
  • Repeatable creative production system

Palette study

02 — Character / comfort maximalism

Star Linen

An enormous aqua creature, hilariously serious about bedding.

Status: Concept / development worldRelationship: Independent concept / not yet commissioned

Star Linen — concept film

Star Linen Concept

The brief we set ourselves

Bedding is sold with soft focus and softer adjectives. We gave the category a creature with strong opinions about thread count.

Star is vast, aqua and impossibly fluffy — a soft monster with the bearing of a professor. The comedy comes from total sincerity: Star never winks, never breaks, and considers a badly made bed a moral failure.

The world is built on scale contrast. Enormous fur against crisp folded cotton. A creature too big for the room, tucking in a corner with surgical patience.

Because Star is a character rather than a campaign, the brand can keep talking forever: seasonal drops, care rituals, sleep advice, tiny domestic dramas — all in one recognisable voice.

Deliverables in the world

  • Character design, silhouette and personality bible
  • Tone-of-voice system and scripted formats
  • Set-design language for domestic scenes
  • Episodic social series and always-on content engine
  • Packaging, insert cards and unboxing choreography

Palette study

03 — Deadpan review / world fiction

Apocalypse Reviews

The Engineer reviews products inside the Oxford Containment Zone.

Status: Concept / development worldRelationship: Founder-created development world

Apocalypse Reviews — concept film

Zombie Review

The brief we set ourselves

Product reviews are the most watched, least loved format online. So we set one inside a collapsing world and refused to acknowledge it.

The Engineer speaks in flat, unbothered assessment while the world behind them quietly ends. Sirens are background noise. A ration tin gets marked down for poor ergonomics.

Oxford Containment Zone is the constraint that makes it funny: real streets, real objects, one absurd rule — nothing outside the perimeter is discussed, ever.

The format is endlessly extensible. Any product can be reviewed. Any brand can be a supply drop. The fiction does the heavy lifting so the sell never has to shout.

Deliverables in the world

  • Series concept, world rules and continuity bible
  • The Engineer character, wardrobe and voice
  • Episode formats with plug-in brand slots
  • Grade, sound design and titles package
  • Channel architecture and release rhythm

Palette study

04 — Recurring character / joy

Gus

Pure, repeatable delight with a face on it.

Status: Concept / development worldRelationship: Founder-created development world

Gus — concept film

Legends Don’t Go Grey

The brief we set ourselves

Most brand content is disposable because nobody in it is worth returning for. Gus exists to be returned for.

Gus is warmth engineered on purpose: expressive, slightly chaotic, physically funny, and generous with the camera. Recognisable in a thumbnail at 40 pixels wide.

Every appearance follows a simple emotional contract — Gus wants something small, Gus is briefly thwarted, Gus wins anyway. Audiences learn the shape and start anticipating it.

Character-led brand content compounds. Reach buys attention once; a character people like keeps earning it, and gives the brand a permanent front door.

Deliverables in the world

  • Character development, motion tests and expression sheets
  • Recurring format matrix and story beats
  • Ongoing episodic production pipeline
  • Merch and physical-world extensions
  • Community and comment-led story hooks

Palette study

05 — Character comedy / product storytelling

ApexVeo: Concept Brain & Barry

Two colleagues. One boss. Far too many tabs.

Status: Development worldRelationship: Founder-owned venture

ApexVeo — concept film

Concept Brain & Barry

The brief we set ourselves

Concept Brain has another brilliant idea. Barry has to work out how on earth they are going to make it. Their meetings expose the ever-growing chaos behind creating “one simple YouTube video” for the boss — and quietly demonstrate why ApexVeo exists.

Challenge: creator software is often marketed through feature lists and polished dashboards. The real audience experience is messier: research, hooks, scripts, storyboards, assets, prompts, revisions, thumbnails, approvals, uploads and analytics scattered everywhere.

Creative answer: turn the workflow problem into a recurring workplace comedy. Concept Brain embodies the unstoppable flood of ideas; Barry represents production reality. Their boss keeps requesting another “quick video”, and each meeting reveals another layer of chaos.

Product role: ApexVeo becomes the calm system underneath the comedy — the place where the idea becomes a finished, publishable video — without turning every episode into a software demo.

World and format: a slightly heightened creative office, rapid-fire conversations, recurring production disasters, visualised thought tangents and an expandable cast of creator-workflow characters.

Deliverables in the world

  • Character and relationship bible
  • Recurring short-form comedy series
  • YouTube and social episode architecture
  • Product storytelling by demonstration
  • Launch films and cutdowns
  • Interactive workflow explainer
  • Repeatable character-content system

Palette study

06 — Rebrand / product-launch platform

Oxford Workwear: Built for the Work Ahead

Work changes. The kit should move with it.

Status: Development worldRelationship: Founder-owned brand / internal relaunch concept
Oxford Workwear concept showing a tradesperson in black workwear on a construction site.

The brief we set ourselves

Not another catalogue refresh. A complete rebrand and launch platform that presents new workwear as equipment for the people building what comes next.

Challenge: workwear launches often collapse into product grids, specification tables and interchangeable pictures of people standing with folded arms. A new range needs to signal a bigger new chapter for the brand.

Creative answer: rebuild Oxford Workwear around “Built for the Work Ahead” — a confident brand platform connecting product performance with the real people, environments and changing demands of modern work.

Campaign and world: cinematic worker portraits, real-shift stories, product engineering details, field-test content and a visual system that can move from ecommerce to packaging, trade counters, launch films and social.

Deliverables in the world

  • Brand positioning and relaunch narrative
  • Refreshed visual and verbal identity direction
  • New-product launch architecture
  • Ecommerce and landing-page experience
  • Hero campaign film
  • Product films and field-test content
  • Social, trade and dealer asset system
  • Ongoing launch-content operating system

Palette study

Your world doesn't exist yet.

That's the only reason to build one. Bring the problem and we'll show you what it could become.